| September 26, 2008...  You 
                        Take My Self-Control | 
                  I'm 
                  feeling especially accomplished today, thanks to a 
                  project I finished last night.  There's never been a 
                  suitable controller for the Virtual Console games on the Wii, 
                  so I set out to change that by bringing the ultimate 
                  controller to Nintendo's latest game system.  I took a 
                  spare Saturn joypad, opened it, and removed some of the 
                  components, including the cable and the logic chip set in the 
                  center of the pad's printed circuit board.  Next, I 
                  connected a series of tiny wires to the traces where the chip 
                  had rested, and soldered the other ends of the wires to a 
                  connector.  After some invasive surgery on a cheap 
                  GameCube controller, I was left with this...
                  
                  It doesn't look pretty, 
                  but let me tell you, it works!  I've given this a test 
                  run on a GameCube, and every button but the L and R triggers 
                  (which I haven't wired up on the GameCube controller yet) work 
                  perfectly.  That's a very good thing, but what's even 
                  better is that I can take this controller and adapt it for use 
                  with practically any other game console.in existence.  
                  Can you imagine Super NES games with Saturn-quality 
                  control?  Or, dare I make the suggestion, 3DO games that 
                  are actually playable?  I can now, and I vow to make that 
                  dream a reality!
                  In less 
                  self-congratulatory news, I bought the Wii version of Mega Man 
                  9 on Monday, and it's been kicking my sorry butt for the rest 
                  of the week.  I'm planning a video review of this game 
                  for next Monday, but what I'll say right now is that the 
                  outrageous difficuty does detract from what could have been 
                  the all-time best game in the series.  As it is, it's 
                  still one of the highlights in the game's history... although 
                  Mega Man and Mega Man 2 will always be my personal favorites, 
                  Mega Man 9 impressed me more than the third game and is loads 
                  better than the fourth and fifth.  If you've got some 
                  spare Wii points, do yourself a big favor and spend them 
                  on this release.
                  Oh yeah, one more thing 
                  before I go.  Awesome NES is closing out the Ns with reviews 
                  of the Ninja Gaiden trilogy, as well as Nintendo World 
                  Championships, a triple shot of Super Mario Bros., Rad Racer, 
                  and Tetris that has become a hot commodity among collectors 
                  thanks to its extreme rarity.  Only a handful of these 
                  cartridges were made for a contest held by Nintendo nearly 
                  twenty years ago, making them worth thousands of dollars... or 
                  tens of thousands if you can find the coveted gold cartridges 
                  given to finalists! 
                  
                  
                    
                    
                      | September 15, 2008...  Crash 
                        of the Titan | 
                  Hey, I'm updating 
                  again!  Occasionally, anyway.
                  So, I just beat 
                  Mercenaries 2: World in Flames over the weekend.  People 
                  have been complaining a lot about the bugs in the game, but 
                  the one that really twists my last nerve in a knot is Mercs 
                  2's uncanny knack for crashing just as I complete a side 
                  mission.  I could almost forgive this while playing the 
                  previous game, because it was designed for the original Xbox, 
                  and we all know how temperamental the Xbox 360's backward 
                  compatibility can be.  However, crashes 
                  in Mercenaries 2 are a lot harder to accept, since 
                  the game was tailor made for the Xbox 360.  Maybe I 
                  should forget about all the small fry I missed while playing 
                  through the story mode and just move on to Mass 
                  Effect...
                  Outside of that, I don't 
                  have too much to discuss.  The sequel to Rock Band was 
                  just released. Electronic Arts recently abandoned its repeated 
                  attempts to acquire its competitor Take-Two by force.  
                  After months of being bested by the PSP, the DS Lite has 
                  finally risen to the top of the Japanese sales charts.  
                  And there's a new installment of Awesome 
                  NES, 
                  featuring such titles as NightShade and NES Open Tournament 
                  Golf.  I guess that's it!  I'll talk to you 
                  later.
                  
                  
                    
                    
                      | September 5, 2008...  
                        Slightly Less Cranky Than 
                  Earlier | 
                  I don't really have much 
                  to say at the moment (and anything I did say would be 
                  a lot of emotionally charged, intensely personal drivel 
                  that would be best reserved for a LiveJournal post), but I do 
                  feel an obligation to update this site.  So here you go, 
                  folks... have some Nintendo DS 
                  Reviews, 
                  an update to Awesome NES, and a handful of videos.  I may have some commentary 
                  on the latest Xbox 360 and Xbox Live Arcade games at a later 
                  date, but right now, this is as much as I can give 
                  you.
                  
                  
                    
                    
                      | August 20, 2008...  I 
                        Get So Emotional, 
                  Baby | 
                  I need time away from the 
                  site.  At the moment, I need time away from 
                  everything.
                  
                  
                    
                    
                      | August 10, 2008...  Oh 
                        Mickey, You're Not 
                  Fine | 
                  Mickey Mouse takes center 
                  stage in this installment of Awesome 
                  NES, with 
                  reviews of Mickey Mousecapades as well as two Disney-licensed 
                  educational titles.  The rodent mascot didn't shine until 
                  his first appearance on the Sega Genesis, but if you want to 
                  see what he was up to before he hit his stride, now's your 
                  chance!
                  These updates are getting 
                  shorter and shorter, aren't they?  It's almost like I've 
                  stopped caring...
                  
                  
                    
                    
                      | August 5, 2008...  A Day 
                        on the Lynx | 
                  I guess it's time for me 
                  to update that pain in the ass site again... wait, is this 
                  thing on?  I mean, welcome back to The Gameroom 
                  Blitz, everyone!  This time, we've got the expected 
                  Awesome 
                  NES 
                  update along with a brand new video.  I'm putting the 
                  variety show format on hold until I've got enough RAM in 
                  my system to handle a more advanced video editing utility than 
                  Windows Movie Maker.  However, fans of classic 
                  gaming should be pretty happy with the Atari Lynx 
                  retrospective that I'm offering instead. 
                  Nothing else to report, 
                  folks.  I'll see you later.
                  
                  
                    
                    
                      | July 28, 2008...  Enjoy 
                        the Silence | 
                  Sorry for the lack of 
                  updates, folks.  Right now, I just don't have anything to 
                  say.  However, there's a new Awesome 
                  NES 
                  update that may be of interest to you... it features the first 
                  four titles in the Mega Man series, as well as a handful of 
                  other games that are memorable for all the wrong 
                  reasons.
                  
                  
                    
                    
                      | July 19, 
                        2008...  Squeeze the 
                    Trigger | 
                  Do you like long-time 
                  Gameroom Blitz contributor John Roche?  Well, have a look 
                  at the site's latest feature, The Roche 
                  Gallery!  It's a series of reviews that trims the 
                  fat of ordinary video game criticism, leaving you with lean 
                  summaries of recent releases along with 
                  a simple binary rating.  Right now, there are just 
                  three reviews in the gallery, but knowing John, he'll be 
                  adding to the list shortly.
                  Also, Awesome 
                  NES has 
                  finally cracked the Ms with reviews of M.C. Kids (an exercise 
                  in cross promotion that oddly has nothing to do with MC 
                  Sporting Goods), Mach Rider, and that classic financial 
                  management simulation, M.U.L.E.  You're not going to find 
                  a lot of games like this one on the NES, and you'll be looking 
                  a long, long time before you find one with an iron-plated 
                  donkey in it!
                  All right, now to more 
                  important matters.  I like to think of myself as a video 
                  game historian, but even I have large gaps in my 
                  knowledge of the industry, thanks to personal tastes and a 
                  stubborn refusal to purchase some consoles.  Both factors 
                  contributed to my missing Chrono Trigger when it was first 
                  released on the Super NES in 1995.  I disliked that 
                  system more than was probably healthy, and I had a similar 
                  contempt for RPGs.  They've never been my favorite genre, 
                  but thirteen years ago, when I was younger and even less 
                  patient than I am today, I would have rather swallowed a 
                  grenade than spent countless bleary-eyed hours leveling up a 
                  party of pixelized pipsqueaks.
                  That was then.  The 
                  bitter battle between the Genesis and Super NES is long over, 
                  and classics like Grandia, Suikoden, and Panzer Dragoon Saga 
                  have made me more open to games that are heavy 
                  on exploration and light on action.  With my biases 
                  behind me and a modded Wii just itching to play Super NES 
                  games sitting in front of me, I felt that it was the right 
                  time to try Chrono Trigger and see what I've been 
                  missing.
                  It turns out that it was a 
                  lot!  RPGs are definitely not my area of expertise, but 
                  after sinking eighteen hours into the game, I can understand 
                  why gamers speak so highly of Chrono Trigger.  The time 
                  hopping storyline is ingenious and has a profound impact on 
                  the gameplay... after you've finished a few missions, you're 
                  sent to a hub where you can select any time period you like, 
                  with any combination of the party members you've 
                  recruited.  It doesn't offer as much freedom as, say, 
                  Oblivion, but it was nevertheless a step in the right 
                  direction for console RPGs, which had been stiflingly linear 
                  before Chrono Trigger's release.
                  Also, I'm a sucker for a 
                  realtime combat system, and Chrono Trigger comes pretty darned 
                  close to offering one.  The combat strikes me as an 
                  ancestor of Grandia's outstanding battles... the 
                  characters aren't racheted into place, and you've got to 
                  factor their onscreen positions into your strategy.  For 
                  instance, Chrono's Slash works especially well against a 
                  cluster of tightly packed enemies, while Lucca's Flame Toss 
                  can turn a row of foes into charcoal.  The battles aren't 
                  as satisfying or as strategically deep as the ones in Grandia, 
                  but you certainly can see the influence that Chrono Trigger 
                  had on that series.
                  I don't think you need me 
                  to recommend Chrono Trigger, as thousands of gamers have 
                  already beaten me to the punch.  However, this is 
                  the first RPG in a long, long time that I've thought about 
                  playing to completion... and it says a lot about the quality 
                  of a game when even players who shouldn't like it 
                  will gladly spend forty hours to finish it.
                  
                  
                    
                    
                      | July 14, 2008...  Wait, 
                        They're Still Doing That E3 
                  Thing? | 
                  Well, E3 is here 
                  again.  Here are some of the more interesting things that 
                  have happened at this year's event:
                  * Galaga Legions was 
                  announced as an Xbox Live exclusive.  Namco is calling 
                  this "the first true sequel to Galaga in twenty years," 
                  although judging from the early footage, I doubt that it 
                  deserves its place in that lineage.  It seems 
                  like the developers went way overboard with the huge swarms of 
                  enemies and massive firepower... the original Galaga was much 
                  more subtle than this!  However, I was wrong about Space 
                  Invaders Extreme, and I could be wrong about this.  Only 
                  time will tell.
                  * Sony CEO Howard Stringer 
                  (not to be confused with exploitative talk show host Jerry 
                  Springer) has been talking smack about the Nintendo Wii, 
                  calling it an "expensive niche game device" rather than 
                  acknowledging it as a competitor to the Playstation 3.  
                  You might not be winning the console wars, Howie, but at least 
                  you're tops at being a sore loser!
                  * Speaking of the Wii, 
                  there's a new device on the horizon that will make the 
                  system's motion sensitive controller more accurate.  The 
                  peripheral connects to the bottom of the Wiimote and, 
                  according to the Wii Fanboy web site, "allows for more 
                  comprehensive tracking of a player's arm position and 
                  orientation."  Will it work with ordinary Wii titles, or 
                  just specially designed ones?  Inquiring minds want to 
                  know!
                  * Rumors persist that 
                  there will be a new Nintendo DS, without a Game Boy Advance 
                  cartridge slot.  Why would anyone buy a Nintendo DS with 
                  limited functionality?  The fact that it costs a lot less 
                  than the original or Lite models may have something to do with 
                  it.  IGN says a hundred dollars less, but the idea of a 
                  thirty dollar DS seems pretty far-fetched.
                  * Those Xbox 360 avatars 
                  shown on Joystiq were the real deal, and there's every 
                  indication that the Xbox 360 dashboard will receive a complete 
                  overhaul by the end of the year.  I've got mixed feelings 
                  about this... after all, if it's not broke, why fix it?  
                  However, if Microsoft insists on making changes to the Xbox 
                  360 experience, there's not a whole lot gamers can do to stop 
                  them.
                  * There's a new 
                  installment of Awesome NES!  Wait, that doesn't have 
                  anything to do with E3!
                  
                  
                    
                    
                      | July 8, 2007...  My Big 
                        Fat Geek Wedding (also, Wii hacking 
                    fun) | 
                  I'm back!  I was 
                  really dreading the occasion at first, but now that it's all 
                  over, I must admit that I had a lot of fun at my brother's 
                  wedding.  It gave me a golden opportunity to get 
                  reacquainted with friends and family members I 
                  hadn't seen in nearly a decade.  Also, the ceremony was 
                  refreshingly original; a far cry from the stuffy 
                  traditional weddings you often see on television.  
                  Finally, the reception was stocked with a wide assortment 
                  of excellent food and drink, including more beer and sangria 
                  than I, uh, probably should have consumed.  Damn you 
                  and your frothy, fruity flavor, Shock Top Belgian White 
                  ale!
                  Oh yeah, this is a video 
                  game web site, not my LiveJournal.  In that case, how's 
                  this do you?  Lately, I've been spending a lot of time 
                  getting my retro on with the Wii.  It's all thanks 
                  to the recent WAD Injector (tee hee) program that lets 
                  you insert your own games into Virtual Console channels.  
                  Sure, there are homebrew emulators available for the system 
                  too, but they don't display games in 480p, which is pretty 
                  important if you're playing them on a high-definition 
                  television set.
                  The WAD Injector not only 
                  lets you play your favorite NES, Genesis, and Super NES games 
                  at the Wii's best available resolution, but gives you instant 
                  access to them.  There's no need to wade through a lot of 
                  confusing options... you just point the Wiimote at the 
                  appropriate channel, press the A button, and you're ready to 
                  roll.  The channels don't accurately reflect the games 
                  they play, instead displaying the games that used to 
                  be inside them, but it's a small inconvenience that's easily 
                  ignored.
                  The lone drawback of 
                  the WAD Injector (aside from shaky compatibility and legal 
                  issues) is that the save states in Virtual Console 
                  channels aren't nearly as convenient as those in homebrew 
                  emulators.  The Wii does save your position in games when 
                  you quit them, but you can't use save states 
                  to power your way through difficult titles like 
                  Bionic Commando.  
                  This could be a damning 
                  flaw or a blessing in disguise, depending on your 
                  outlook.  Without convenient save states, it'll take you 
                  a whole lot longer to finish games.  At the same time, 
                  your accomplishments seem more significant without this 
                  crutch.  It took me hours and hours to beat Bionic 
                  Commando, but once I finally blew away Hitl-er, Master D and 
                  escaped with Super Joe, I felt like I earned that 
                  victory.
                  All right, that ought to 
                  do it.  Enjoy the latest Awesome 
                  NES, 
                  folks.  This time, the focus is on Legend of Zelda... 
                  along with a bunch of other games that probably don't matter 
                  as much to you.
                  
                  
                    
                    
                      | July 2, 2008...  I 
                        Always Cry at Weddings (and while watching bad 
                        Flash toons) | 
                  I'll 
                  be attending my brother's wedding in a couple of days and will 
                  be out of the house for a while, so I guess I'd better leave 
                  you something to read while I'm gone.  Fortunately, 
                  contributor John Roche has come to the rescue with a review of 
                  Total Drama 
                  Island, 
                  which I gather is some kind of really horrible animated 
                  reality show.  A word to Hollywood... the terms 
                  "animated" and "reality" are exclusive terms.  Come to 
                  think of it, the words "reality" and "television" 
                  don't even belong in the same sentence.
                  Also up for grabs is an 
                  Awesome 
                  NES 
                  update, the first in a week.  This one is built to last, 
                  with reviews of The Last Action Hero, The Last Ninja, and The 
                  Last Starfighter.  Then there's the summary of 
                  the extra, extra, extra long adventure game 
                  Legacy of the Wizard, and a dated reference to night club 
                  fires in the Legend of the Ghost Lion review.
                  Finally, there's the 
                  latest video.  Would you 
                  believe it took me three days to finish this?  Not just 
                  three days, but nearly three solid days of work.  
                  Hopefully it will have been worth all the effort, but I have a 
                  funny feeling that it's going to be ignored in favor of 
                  some dumbass screamer shouting about how much some game 
                  sucks.  Oh well, that's YouTube for 
                  you...